Technology and equipment requirements
For my project I am planning to create a 3D model, I am going to discuss the technology and equipment requirements for my role. In particular I am going to discuss what I need, why I need it and how it helps me. 3D Modelling is a production process and would rely on pre-production processes such as research and concept art.
To work as a 3D Artist I would need a 3D Modelling program such as 3DS Max, Maya or Blender. Blender is free, though 3DS Max and Maya are professional standard programs. I would need these to create the base model, these programs would help me because without them I would be unable to create 3D models.
I would also need Texturing software, for this I could use Photoshop. I would need a texturing program to add textures such as diffuse, specular and normal maps. They would allow me to improve the look of my models by adding colours, reflective surfaces and depth. I could also rely on some textures to give the illusion of a 3D surface which would help keep the poly count low.
I would also need a computer which could run these programs, it would have to meet all the technical requirements of the programs which can be found on the respective websites. For example 3DS Max 2017 would require 4GB of RAM and Photoshop CC 2015 would require 2GB of RAM, so to run both I would require a minimum of 4GB, though both recommend 8GB. I would need to meet the technical requirements of these programs because otherwise I would not be able to create the models or the textures. It would help me by allowing me to run the programs, if the computer had good enough hardware it would also be able to run the programs with less faults and render 3D models more quickly.
Example of a 3D Model
A concept artist would require drawing tools such as pencils, paper or paint, though there are many more options. They would need these tools to be able to create the concept artwork for the future stages of production.
A concept artist may also like to use a graphics tablet. These are less portable and convenient than drawing tools, but they are able to be more easily edited. It is also possible to save many versions and variations of artwork using digital methods. Similarly to drawing tools these are necessary as they are used to create the artwork.
If the work is going to be digital then they would require a computer capable of using the appropriate programs such as Photoshop. Without a computer capable of using image editing software they would only be able to create physical concept art, which is workable, but lacks some of the benefits that digital artwork has such as the ability to easily create many variations of the same image or to quickly apply colour.
Example of character concept art
In conclusion most of my equipment needs as a 3D artist are programs and a computer capable of running them. I would also rely on pre-production processes such as research and concept art. A concept artist would require their own equipment too, such as drawing tools and programs which allow for digital artwork.
Skills and abilities
For this task I will explain my chosen specialist area and what personal, interpersonal and technical skills would be required to work that job. The personal skills are those which affect how well I can do the job, for example the ability to visualise the model I want to create as I’m working on it. An interpersonal skill is something which relates to those I’m working with, such as the ability to make work based on someone else’s concept art. A technical skill is an ability to use relevant tools, for example the ability to use a specific piece of software.
What is your chosen specialist area and why did you choose it?
My chosen specialist area is 3D Art, this includes 3D Modelling, Texturing and Animating. The reason that I chose this field is that I used to do 3D Modelling as a hobby using Blender. When I was young I used to use 2D and 3D game-making tools which was another reason I became interested in creating 3D art. I enjoy methodically working through the creation of a 3D model and find myself able to dedicate long stretches of time to modelling without losing interest or focus.
- Explain in depth the personal skills required for the job and why?
- Explain in depth the interpersonal skills required for the job and why?
The personal skills I would require for this job would include the ability to be creative and visualise the work I intend to create, these are important skills as they give allow me to have an end goal when creating, especially for when I don’t have a reference for a model or a part of a model. Attention to detail is a valuable skill because being careless when creating models will result in low quality work. Another important skill is the ability to work calmly and efficiently when under pressure, panicking and rushing work will result in poor quality models.
The interpersonal skills required to be a 3D artist include being able to communicate effectively with other departments and other team members on projects. Being able to communicate well with the people I work alongside will allow me to more easily create works which are accurate to what they want. Being able to create 3D models based off of concept art would be a valuable interpersonal skill as it allows me to create an asset based off of the work of someone else, this is a very important skill when working as part of a game development team.
- Explain what technical skills are required for the job and why?
An understanding of, and the ability to use 3D Modelling software (such as 3DS Max) and Texture creation software (such as Photoshop). These skills allow me to develop 3D assets for a game. Whether or not I’m required to do all aspects of the 3D asset creation having a working understanding of all the aspects involved (modelling, unwrapping, texturing, rigging, animation) is extremely valuable as it allows me to communicate better with teammates and to work different positions if the opportunity arises.
In conclusion to work as a 3D Modeller I would need the ability to use programs such as 3DS Max and Photoshop. When working with these programs it would be important for me to be creative, methodical and be able to visualise the end goal. It would also be important for me to be able to effectively communicate with different departments and develop work based on the concept artwork and suggestions of those I work with.
This infographic is relevant to me as it shows which stage my work would fit into and what it relies on. If I were to become a 3D artist I would be a part of the production stage and I would rely on the pre-production stage heavily, this includes the research and concept art created for the game. By understanding my place in the process I understand the roles I may need to coordinate most with when working the job.
Meet the team
For this task I created an infographic which demonstrates the roles in a games development team. I wrote about the general skills, experience or qualifications required for the position. If I could find the person’s skills, experience or qualifications which helped them then I added those to the infographic. By doing this task I gained insight into the requirements of a variety of roles, I also learned about what sets apart a role and the senior version of that role. For example an audio designer needs to be able to work with audio programs, the senior sound designer must be able to perform and compose music, they must also be able to effectively communicate with other roles. Being able to effectively communicate and manage others is a skill which is required for all of the team leader positions.
For this task I had to highlight and describe possible steps between where I am now and the job that was my end goal. I needed to give examples of real-world jobs and courses which I could end up applying for as the next step. I also had to discuss how each one related to me as well as some of the benefits or problems which may occur with each.
In conclusion I believe I have 3 main options when progressing from where I am; specialised education, an internship or volunteer position, and an entry level position such as a junior 3D artist or QA tester. Currently all of these options seem like important considerations and I’m not strongly leaning towards any of them as they each have unique benefits. The entry level position and volunteer positions each grant me valuable experience and the education route grants me qualifications which will be very important later down the line.
This week my focus was on my position in the games industry. I looked at my potential job roles and their requirements, my personal, interpersonal and technical skills, the production processes to create games, an existing game development team, and the route I may take in life to achieve my target job. These tasks were all conducted to give me a better idea of my place in a games development team and what area of the production process I would fit into. For all of these tasks I looked at the subject matter in depth to gain a greater understanding of how they apply to me, these tasks were very valuable to me as they gave me more insight into the inner workings of several aspects of the industry.
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