Classical Chair

Problem: In your bunker you would require areas of seating for members of the rebellion to rest and recuperate. What could these be?

For this task we created a chair that could be used for our bunker, in particular we learned about the line tool and how to create 3D objects out of the 2D shapes we create using the Lathe tool. When creating shapes using the lathe tool we must be aware of smoothing and tris as the shape can add to this count quickly after the being converted to a 3D object.

I used the Lathe tool to convert the supports on the back of the chair, I had issues with smoothing which increased the Tri count drastically, but resolved this by redoing the supports. When developing this model I researched chairs from the time period this is designed for and took inspiration from the supports of those chairs. Overall I didn’t have much of a difficult time with the model and am happy with the end result.

Simple Chair 3.png

(Tris: 1,720)


Sound Performance for Steam Punk Robot Walk Animation

Problem: How could you use household objects to create convincing synchronized sound for a pre defined video clip.

For this we were tasked with performing Foley using household objects to create the audio for a silent clip of a robot walking. Instead of creating the sounds and editing them in afterwards we recorded ourselves all performing the Foley while the video played, the two were synced up later to see how accurate we were. My group handled the task well, though we have to be very conscious of timing and volume, sounds must be in sync with the visuals and sounds must not be too loud or quiet. We could work around the problem of volume by being careful with out positioning, if we wanted a particular sound to be louder or quieter we could just move the object closer or further from the microphone respectively. The benefit to this method is the speed of the process, a skilled Foley artist can save much editing time simply by creating the full audio in sync with the visuals rather than creating each sound separately. However the problems are that it is easy to make small mistakes such as poorly timed sounds or certain sounds being too close or far from the mic.

To prepare for this task we had to look into what objects would be appropriate for creating the sounds of the robot, we would have to research this by experimenting this different objects and methods to see if we could create the desired sound effects. By experimenting with methods of creating sounds with different objects we could get unusual sounds out of them, we could also use objects which had mechanisms to them which would make fitting audio. Through coordination and experimenting with foley we could each have objects to create different unique sounds for the robot, for example one person could create the footsteps of the robot by hitting two objects together and another could create the grinding of the gears within the robot by using an object which can be twisted or rotated to created grinding sounds.